Bloodsucker
STR 6D6+5 (26)
DEX 3D6+2 (12)
CON 4D6+5 (19)
INT 2D6+2 (9)
POW 3D6+2 (12)
APP 1D6+3 (6)
SIZ 3D6+6 (16)
Hit points: 18
Damage bonus: +2D6
MOV: 10
Claw 70% Damage: 1D4+2D6
Bite 30% Damage: 1D4+2D6+Blood Drain
Skills: Spot Hidden 25%, Tracking 35%
Armor: 4-point tough hide.
SAN Loss: 1/1d8
NOTE: When a bloodsucker hits with its bite attack, it drains blood. This reduces the opponent's effective STR by 1D4 for a day.
DESCRIPTION: The Bloodsuckers are some of the vilest human-derived monsters, tall and four-armed with vampiric mouths. They are powerfully built, with immense strength: the strongest men cannot equal them, and they can bend the hardest metal.
Fourteen-legger
STR 3D6+5 (15)
DEX 3D6 (10)
CON 3D6+3 (13)
INT 1 (1)
POW 3D6 (10)
APP 2D6 (7)
SIZ 4D6+6 (20)
Hit points: 17
Damage bonus: +1D6
MOV: 8
Gore 25% Damage: 1D8+1D6
Skills: None
Armor: 3-point chitin.
SAN Loss: 0/1
"...there came very quick, a great and ugly thing, that had an ugly way of putting down the feet, and did have seven feet to each side, which was very strange; and the back was as that it were horny, and the belly of the thing did seem to brush heavy upon the earth, and it grunted, as it went, and shook the earth with the weight of it; so that a monstrous noise came from it, upon so hasty a journey." - Ch. 9, "The Dark Pyramid"
DESCRIPTION: The Fourteen-legger vaguely resembles an enormous, spiky pill bug with loosely fitting plates. They are hunted by groups of Humped Men, but sometimes kill their assailants.
Giant Slug
STR 6D6+6 (27)
DEX 3D6 (10)
CON 3D6+3 (13)
INT 1 (1)
POW 3D6 (10)
APP 2D6 (7)
SIZ 6D6+4 (25)
Hit points: 26
Damage bonus: +2D6
MOV: 6
Slam 70% Damage: 3D6+2D6
Skills: None
Armor: 7-point tough hide.
SAN Loss: 0/1d6
Giant Slugs are huge, slithering creatures that live in the gorges and slopes.
Grey Man
STR 4D6+3 (17)
DEX 3D6+2 (12)
CON 3D6+3 (13)
INT 1D6+5 (8)
POW 3D6+4 (14)
APP 1D6+3 (6)
SIZ 3D6+5 (15)
Hit points: 16
Damage bonus: +1D3
MOV: 8
Bite 50% Damage: 1D8+1D3
Claw 30% Damage: 1D3+1D3
Skills: Dodge 50%, Spot Hidden 35%, Tracking 25%
Armor: 2-point hide.
SAN Loss: 0/1d4
"...it was great, and crept, and was noways coloured but by greyness in all its parts. And the glare from the fire-hole did seem to trouble it; so that it looked, laying its head to the ground, and spying along the earth, in a strange and Brutish fashion; that it might oversee the glare of the fire-hole." -- Ch. 7, "The Night Land".
The Grey Men are only vaguely humanoid, going on four feet as often as two. Their heads are almost bulldog-like, with immensely powerful, protruding jaws. They are very unintelligent and very aggressive.
Humped Man
STR 3D6+5 (15)
DEX 3D6+2 (12)
CON 3D6 (10)
INT 3D6 (10)
POW 3D6 (10)
APP 2D6 (7)
SIZ 2D6+6 (13)
Hit points: 14
Damage bonus: +1D3
MOV: 8
Club 30% Damage: 1D6+1D3
Skills: Spot Hidden 10%, Tracking 20%
Armor: 2-point leather armor.
SAN Loss: none
"And I saw how that the Humped Men did seem to be humpt by reason of their being so monstrous thick and mighty of the neck and the shoulder, as that they had been human bulls. And I saw that they were very strong, and by the speed of their climbing, I knew they were swift..." - Ch. 9, "The Dark Pyramid"
The Humped Men resemble primitive humans, but have enormously broad shoulders and thick necks which give them the appearance of a humped back. Their teeth are enlarged, and they can be very violent and aggressive if they perceive a creature to be prey or an intruder.
Of all the part-human races, the Humped Men are the most truly human. They dwell in the forests of the Land of Seas and Volcanoes in a great basin.
Humped Men are very primitive and savage, and their most complex society is a crude clan or tribe ruled by the strongest member.
Kiln Giant
STR 8D6+2 (30)
DEX 3D6 (10)
CON 5D6+4 (21)
INT 1D6+6 (9)
POW 3D6 (10)
APP 2D6+2 (9)
SIZ 10D6+5 (40)
Hit points: 35
Damage bonus: +3D6
MOV: 10
Slam 90% Damage: 2D8+3D6
Skills: Climb 95%, Dodge 25%, Spot Hidden 80%, Tracking 80%
Armor: 6-point tough lumpy hide.
"...into our hearts, even from that great distance and safety, there stole the terror of those awesome Brutes; and in the Great Spy-Glass I could behold the great joints and limbs and e�en, I thought, the foul sweat of them; and their size and brutishness was like to that of odd and monstrous animals of the olden world; yet part human." - Ch. 4, "The Hushing of the Voice".
Kiln Giants are enormous, rough-skinned giants about 18 feet tall, squat and covered with warts and growths.
Night Hound
STR 8D6+4 (32)
DEX 3D6 (10)
CON 5D6+4 (21)
INT 1D6+6 (9)
POW 4D6 (14)
APP 2D6+2 (9)
SIZ 7D6+6 (30)
Hit points: 31
Damage bonus: +2D6
MOV: 12
Bite 95% Damage: 3D8+2D6
Skills: Dodge 60%, Spot Hidden 95%, Tracking 100%
Armor: 7-point tough hide.
SAN Loss: 1/1d6
A Night Hound is an enormous canine, 6 feet at the shoulder, 12 feet long, and massively muscled. Its jaws can crumple even the immensely resilient gray metal of Redoubt armor; its cry is capable of striking consternation and terror into a rank of armed men. Its skin is very tough and highly insulating; even a diskos blow has difficulty penetrating, and will glance off unless well aimed.
Yellow Spider
STR 5D6+6 (23)
DEX 3D6+2 (12)
CON 3D6+5 (15)
INT 1 (1)
POW 3D6 (10)
APP 2D6+2 (9)
SIZ 8D6+3 (31)
Hit points: 27
Damage bonus: +2D6
MOV: 8
Claw 60% Damage:1D8+2D6
Bite 35% Damage:1D6+2D6+Poison (POT 10)
Armor: 6-point chitin.
Skills: Hide 50%
SAN Loss: 1/1d10.
"And the body was bristled with the great hairs, and poison did seem to come from them, and to ooze from them strangely in great and shining drops." - Ch.7, "The Night Land"
Yellow Spiders are monstrous creatures that dwell near fire-holes. A Yellow Spider has a body ten feet long and is over 30 feet across, including the legs. Its forward legs end in powerful pincer claws, and its body is studded with long spines.